iPeer Pedagogical Methodology: Tools

iPeer Pedagogical methodology
iPeer Peer-assisted learning curriculum
iPeer Extensive inventory
iPeer Competence model & evaluation system

Can digital tools make learning better?

Using digital tools, learners can access a vast amount of information and resources from anywhere and at any time, allowing for more personalized and flexible learning experiences.

Digital tools can also provide more engaging and interactive learning experiences through multimedia content, simulations, and gamification.

Furthermore, digital tools can facilitate communication and collaboration among learners and with teachers or experts.

Important: use these tools in a way that complements the learning objectives and strategies, and not as a substitute for the human connection and interaction that is at the core of PAL.

Are you a teacher, educator, trainer? You can access open educational resources (OER) and digital resources below.

(Digital) Tools for Peer-Assisted Learning

Those digital tools can help you in your classroom/teaching settings:

Social media peer groups (Mastodon)

Case study: Learning niche skills from fellow experts – for example, how to automate your home.

Peer networking groups (Meet breakout rooms)

Case study: Learning business pitching from fellow entrepreneurs in small groups.

Chat apps for peer learning (Snapchat)

Case study: Exchanging the study content between students, teaching assistants and professors in a lab setting.

Online peer reviewing (ComPAIR)

Online peer reviewing based on Adaptive Comparative Judgement.


Platform for teacher-student online learning crowded with flashcards and study materials.

Learning to code (Tynker)

Platform for kids to learn coding.


This tool can be used as a way to register collective processes and the learning that derives from it. We used it within a Community of Practice, a Transnational Partnership, as well as a way to share the Participatory Process at the local level.


Teachfloor allows any course creators and trade schools to move online; creating and selling cohort-based courses.

Crowdsourced Q&A (Brainly)

Brainly is a crowdsourced questions and answers site for homework, with content covering 20 subjects.

Edu 4.0

3D models with augmented reality supporting the learning content in vocational training subjects in the fields of Mechanical engineering, Electrical engineering and Automation.

Google Classroom

Google Classroom is a digital space that allows educators to post assignments, educational material, and grades

Game-based learning (Kahoot)

Kahoot is an online game-based learning platform. It allows teachers, organizations and parents to set up fun web-based learning for others.

Digital whiteboarding (Jamboard)

Jamboard is a digital whiteboard that lets you collaborate in real-time.


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iPeer project partners